Player guide

Playtime estimates

Play styleExpected timeConfidence
Focused runAround 40–50 hoursLaunch review + developer average
Typical full playthrough50–70 hoursDeveloper internal playtests
Thorough runAround 70+ hoursVaries strongly by difficulty and exploration
See most branches2 or more runsNo official 100% figure

These are ranges, not a timer. One IGN reviewer finished a roughly 40-hour run; studio tests placed most complete playthroughs between 50 and 70.

Player guide

Why 30 days does not mean 30 real hours

The in-game deadline is a decision budget. Exploring, travelling and watching the world do not move the clock. Major story actions, some quest steps and training consume segments and turn day into night.

This lets a careful explorer spend hours finding gear without losing story time, while a decisive player can burn through days quickly.

Player guide

What changes your runtime

  • Difficulty: four presets change combat speed and preparation needs.
  • Route selection: there is no single fixed main quest sequence.
  • Exploration: towers, ruins, lairs and gear hunting add real-world hours without spending the narrative clock.
  • Replays: one run cannot naturally expose every quest, companion and ending.

Player guide

What does HowLongToBeat say?

On launch day, HowLongToBeat had too little completed-player data to publish dependable Main Story, Main + Sides or Completionist averages. That makes the 50–70 hour developer range more useful for now. Crowd data should become more meaningful after enough verified completions.

Player guide

Playtime FAQ

Is there a real-time countdown?

No. Time advances when you choose story-relevant actions; free exploration does not drain it.

Can I do everything in one playthrough?

The game is designed around tradeoffs, so seeing most mutually exclusive routes will require another run.

Does difficulty change the length?

Yes. Tougher fights, preparation and gear upgrades can push a run toward the high end.

Evidence

Sources & verification

Keep exploring

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